Back in 2012, indie developer Bart Bonte released a small puzzle simulation called Sugar, Sugar—and it’s been quietly captivating players ever since. The concept sounds simple enough: get the falling sugar into the cups. But the moment those first few grains start pouring, you realize it’s more like drawing tiny engineering blueprints than playing a typical puzzle game.
Sugar doesn’t stop falling, so you’re forced to think ahead and work fast. Early levels are forgiving, just asking you to guide sugar into a single cup. Soon, though, cups start appearing in awkward places, colored filters get introduced, and gravity flips upside down. The calm visuals and quiet background music hide just how demanding it becomes.
Sugar, Sugar mixes puzzle-solving with light simulation elements, letting you shape the environment to control how the sugar flows. Every level plays like a small physics experiment, and there’s no single “right” answer—just whatever design works.
You control the game with nothing more than a mouse or finger. Click and drag to draw lines on the screen; each one instantly becomes a solid barrier that sugar will slide across. The trick is learning how steep to make your ramps. Too flat, and sugar piles up and stalls. Too steep, and it blasts past the cup completely.
If you see a colored cup, you must run the sugar through a matching color filter first. Later puzzles often combine several cups, so you’ll need to split the stream early, creating two or three paths from the same source. There’s no erasing lines, so careful planning matters—once you commit to a path, you have to work around it.
Start by blocking off empty areas where sugar might escape
Build your lines gradually rather than all at once
Prioritize distant or elevated cups first
Restart quickly if your layout isn’t working
Stay patient—precision is more important than speed